[MUD-dev] Fun in Games

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Tue Apr 30 09:56:06 New Zealand Standard Time 2002

From: Brandon J. Van Every [mailto:vanevery at 3DProgrammer.com]

> That would seem rather unrealistic to me.  Surely, you could
> torture and/or kill any prisoner you had the lamest pretext to do
> so for.  Like, you felt like it that day.  Or they contradicted
> you.  Or, she was a particularly ugly Jew.  Or a particularly
> beautiful Jew.  I think part of the artistry would be exploring
> the rationalizations that allow this guard to kill with impunity,
> how he forms a cosmology in his own mind that shows a reason for
> why the killing is taking place.

Well in the context of a game, its easy to rationalise it. What the
player would be doing isn't real. Of course you'd have to make it
fun, for the player to even bother rationalising - this is no
different to running people over for money in GTA3. How does that
further the art, appart from perhaps further de-sensitising people?

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