[MUD-Dev] Blacksnow revisted
amanda at alfar.com
Tue Apr 30 21:48:03 New Zealand Standard Time 2002
On 4/29/02 10:13 PM, Matt Mihaly <the_logos at achaea.com> wrote:
> So is it the time or the money? If it's a combination, which is at
> fault, and why? A lot of gamers have high incomes and resent the
> application of time to advancement.
Something I've been thinking about since the Blacksnow discussion is
"well, what about we turn this around completely? Instead of trying
to isolate game context from 'real world' context, how about we
integrate them as much as possible?"
Instead of buying a subscription to a game service, you buy shares
in the game. You can buy more shares, which gives you more in-game
resources. You can buy and sell shares (reporting them as capital
gains and losses on your tax return), and so on. You can buy a few
shares, and try to multiply their value with effort, or you can
simply speculate without actually "playing" the game.
I haven't really fleshed out the game, and it certainly wouldn't be
for everyone, but it's interesting food for thought...
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