[MUD-Dev] [MLP] Why care about levels? (was: The use of ecology models)
shren at io.com
Wed May 1 08:19:41 New Zealand Standard Time 2002
On 30 Apr 2002, T o F wrote:
> It's very very frustrating when you see something like
> this.... you can give hundreds of sword strikes on a person who
> don't even move or answer.
Funny you bring this up. We're having a discussion about a mechanic
I came up with to make all damage dangerous but not all damage fatal
on a different list.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev