[MUD-Dev] [MLP] The use of ecology models (was: NPC Complexit y)

Damion Schubert damion at ninjaneering.com
Wed May 1 15:26:12 New Zealand Standard Time 2002

>From Mark Eaton
> It makes me wonder what value players will place on exploration
> and the size of the world, when they can just walk a few minutes
> out from the city gate and stand around waiting for the system to
> decide to entertain them :)

Not that I don't think that Raph won't put interesting things out
there, but one of the things that I've found is that exploring is
frequently its own reward.  Give players new vistas to see and new
monsters to fight away from home, and they'll be happy to explore.

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list