[MUD-Dev] [TECH] Shortest Path

William Murdick osiris at arkansas.net
Tue May 7 15:45:25 New Zealand Standard Time 2002


I just wanted to thank everyone for their help and patience with my
questions about shortest path, dijkstra's and other algorithms. Just
so you know I managed to get Dijkstra's implemented and it is
working very well. It is really cool to see a mob walk 100+ rooms to
find me. Now I'm working on getting them to check for doors and
re-path if they run into barriers.  Should prove to be
interesting...

Anyway, once again thanks.

- William

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list