[MUD-dev] Fun in Games

Adam Dray adam at legendary.org
Tue May 7 21:56:05 New Zealand Standard Time 2002

On Mon, 6 May 2002, Ron Gabbard wrote:

> I've been thinking about this issue a lot.  The main way I've seen
> of dealing with this issue is extreme player interdependence.  There
> has to be a reason to adhere to the social contract outside of just
> wanting people to think you're a 'nice guy' as some people don't
> want to be 'nice guys'.

Even in your example, there's plenty of room for griefers to
operate.  Even if every player is dependent on others to succeed,
there is nothing stopping a *group* of players from fulfilling each
others' needs, and then going out *as a group* to wreak havoc and
make miserable the lives of others.


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