[MUD-Dev] Blacksnow revisted
shren at io.com
Mon May 20 06:16:05 New Zealand Standard Time 2002
On Fri, 17 May 2002, Matt Mihaly wrote:
> On Thu, 16 May 2002 Daniel.Harman at barclayscapital.com wrote:
>> From: Damion Schubert
> I don't enjoy loot n' level, so don't really play the DIKU type of
> game, but from what I understand, it's basically a production line
> anyway, regardless of whether people are selling the characters or
> not. That was my understanding at least.
I imagine production line describes not the game structure but the
player's approach to it. If the goal is simply to get a character
to the upper reaches as soon as possible, then there are ways to go
about it that are so obscure that the average player can't even tell
what's going on.
x "The Ancients were pretty clever with counterweights."
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