[MUD-Dev] Codename Blue & Facets - Nick Yee's new studies

Marian Griffith gryphon at iaehv.nl
Sat May 25 01:04:34 New Zealand Standard Time 2002

In <URL:/archives/meow?group+local.muddev> on Thu 23 May, Steve (Bloo) Daniels wrote:

> If Killer is synonymous with Griefer, then the usefulness of the
> quotient is much diminished, IMO.  And why not simply call it
> Griefer?  I will agree that Griefers may be a subset of Killers,
> but certainly not all Killers as scored by the survey, are
> Griefers.

I think it is important to keep in mind that 'achiever', 'explorer',
'socialiser' and 'killer' are labels that are put on ways how
players interact with game and other players.  Most players will not
fall firmly into one quadrant, and their inter- ests will vary from
day to day.  You can say that most explorers are only doing it for
achievement or socialising reasons, but I think it is more fair to
say that *any* pure class is hard to find.  Why are achievers
achieving?  Because they can?  Or because they want to see what is
beyond the horizon, or because they want to be able to talk to their
peers? It may just be that some interests are easier to spot in a
query than others, and some activities are easier to label.

Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey

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