[MUD-Dev] LEDO revisited (part 4)
frankc at maddog.com
Thu Jun 6 13:01:56 New Zealand Standard Time 2002
From: "Damion Schubert" <damion at ninjaneering.com>
> Well a lot of people have thought so, but so far that hasn't
> developed. A lot of attention will be paid to MtG Online, because
> if that game can't do it...
Yes, it will be interesting to watch. Since I never really
understood the big success for MtG or beanie babies or even pokemon,
I wonder if they didn't take advantage of the tulip bulb effect like
the dot coms did until recently.
> Digital Booster packs have a lot of problems, one of the more
> striking ones was security of trading. Until recently, people
> providing online gaming services were having a real hard time
> handling the simple problem of billing their customers once (and
> only once =) a month. LEDOs is a more complicated problem
> requiring hundreds of microtransactions per month.
Microtransactions seems to be another area that hit some sort of
resistance wall. There was a project that I wanted to do a couple of
months that would have involved microtransactions and the best I
could come up with is to sell virtual bucks through paypal and then
use the virtual bucks as microdollars. I think they do something
like that for the virtual casinos, but I am not sure.
> Unfortunately, it couldn't sustain itself forever. 10Six recently
> announced that it was closing its
> doors. http://www.10sixhomebase.com/
Well, good luck to the 10six crew. These are still extremely tough
times so the trick is to land as quickly into something else.
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