[MUD-Dev] Multithreaded sockets

shren shren at io.com
Thu Jun 6 16:01:31 New Zealand Standard Time 2002

On Thu, 6 Jun 2002, Dave Richards wrote:

> I agree with Bruce.  One thread for the game engine and one thread
> for communication will take you a long way.

Ditto.  Having multiple threads doing different instances of the
same thing is assuredly one of those "don't do it unless you know
exactly what you're doing" things.

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