[MUD-Dev] Multithreaded sockets

shren shren at io.com
Thu Jun 6 16:01:31 New Zealand Standard Time 2002


On Thu, 6 Jun 2002, Dave Richards wrote:

> I agree with Bruce.  One thread for the game engine and one thread
> for communication will take you a long way.

Ditto.  Having multiple threads doing different instances of the
same thing is assuredly one of those "don't do it unless you know
exactly what you're doing" things.

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list