[MUD-Dev] Multithreaded sockets
shren at io.com
Thu Jun 6 16:01:31 New Zealand Standard Time 2002
On Thu, 6 Jun 2002, Dave Richards wrote:
> I agree with Bruce. One thread for the game engine and one thread
> for communication will take you a long way.
Ditto. Having multiple threads doing different instances of the
same thing is assuredly one of those "don't do it unless you know
exactly what you're doing" things.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev