[MUD-Dev] LEDO revisited (part 4)
frankc at maddog.com
Thu Jun 6 21:37:33 New Zealand Standard Time 2002
From: "Crosbie Fitch" <crosbie at cyberspaceengineers.org>
> From: Frank Crowell
>> I am skipping over the whole subject of market makers or lack of
>> -- such as Ebay, EQprices, Playerauctions, Renderosity, DAZ,
>> Turbosquid and probably a few I don't know about.
> Here's one:
I ran into this article sometime ago but fortunately I forget things
so fast that it seems brand new to me. I am a dabbler of
value-based pricing, but I am not entirely convinced.
> The thing that's creaking at the seams is people's insistence on
> the idea of selling to one person at a time. Instead of the
> obvious solution of selling en masse in one go, we resort to the
> much more difficult problem of keeping secrets in a community of
> gossips. Making a rod for our own back!
I believe I understand your argument and in fact I don't even
disagree with it on a personal level. In all fairness, I would put
Open Content with "free to copy, free to modify, free to resell" at
the other end of LEDO and a potentially viable option for virtual
world object proliferation.
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