[MUD-Dev] Striving for originality
the_logos at achaea.com
Thu Jun 6 23:31:44 New Zealand Standard Time 2002
On Thu, 6 Jun 2002 szii at sziisoft.com wrote:
> From: "Matt Chatterley" <matt at eldoops.co.uk>
>> I wonder what the key 'problems' with PvP really are?
>> To me, they seem to be:
>> 1) Newbies getting battered
>> 2) Being able to repeatedly pound or kill the same person, just
>> because you (the player) don't like them (the player).
> In reply:
> 1) Yes it's a problem.
> 2) Not so much of a problem. You call in your guild/friends to
> get them off.
Oi. In my experience, #2 is a far larger problem. It's easy to
protect newbies, in regards to #1.
On the other hand, calling in your guild or friends doesn't even
address the problem that is #2. The problem is that you've been
victimized, and lost things through no fault of your own (assuming
you haven't done something that you know causes you to 'deserve'
it.) A third party killing the guy who killed you doesn't make up
Think of it this way: Do you think that the families of the
September 11th victims would stop feeling victimized if the
hijackers had somehow survived, and their friends shot the hijackers
later? They might feel a little better for a little bit, but revenge
does not compensate for a loss.
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