Fri Jun 7 11:38:06 New Zealand Standard Time 2002
Since I'm writing my mud from scratch (Java), I've found that
there's a lot of issues I have to think about that normally with a
stock mud I'd just accept as "already written".
For instance, I'm wondering about ticks. I never did like the fact
that you can fight a mob for 30-45 seconds or so, your health going
down, and then suddenly you regen a bit of health. This didn't come
slowly as your body healed itself, you suddenly just "felt better".
I was thinking about skipping ticks & regenning every round, but I
was worried about the extra processing that would entail (since that
would mean I'd also have mobs regenning every round, so that'd be
thousands of mobs, plus hundreds of players someday.. all regenning
every couple seconds).
What have other people done for regenning? I'm just doing my best
to have it make a bit more sense.
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