[MUD-Dev] Striving for originality

Kwon Ekstrom justice at softhome.net
Fri Jun 7 19:48:41 New Zealand Standard Time 2002


From: "Matt Mihaly" <the_logos at achaea.com>
> On Thu, 6 Jun 2002, Kwon Ekstrom wrote:

>> Pkers are short-term thinkers on the whole... they're looking for
>> instant gratification.  They'll bitch and moan when there's
>> nobody on to kill, but they'll run everyone else off if given a
>> chance.  That's why you have to enforce it somehow.  They resent
>> "artificial" intervention so admin enforced rules will lose
>> respect for you in the eyes of the players.  Which is why I
>> recommend logging in a pker and "enforcing" the rules thru a
>> little interaction.

> Uh. Say basketball was PK. How would you log on a new basketball
> player to smack down Michael Jordan, without making it obvious

> you're cheating? (using 'Flubber' on your shoes, or whatever). I

Well, we're not playing basket ball, people log into muds quite
regularly, and I'm assuming that you play your own game.  Or have
players who do play regularly who will enforce the rules for you.

> think you're assuming a PK system in which personal skill is
> nearly irrelevant.

Skill should be the major factor of pvp, and it's the goal I've
always strived for.  What I am assuming is that the admins actually
play the game and know how to do things.  I personally know more
about my own game than any of my players do.  The idea is social
interaction, whether you as the admins enforce it, or the players
enforce it.

What I was suggesting is that the players themselves enforce the
rules.  If you login and start killing and looting all the newbie
pkers, and some players come up and kill and loot you because of it,
you learn not to kill and loot newbies (unless you can take the
people who'll come after you as a result).

The ends justify the means, and I've seen this work alot more than
I've seen admins screaming, and it doesn't annoy people as much as a
straight restrict (some newbies just deserve to die... heh)

-- Kwon J. Ekstrom

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