[MUD-Dev] Ticks?

Kwon Ekstrom justice at softhome.net
Fri Jun 7 19:55:53 New Zealand Standard Time 2002


From: "Anderson, David" <david.anderson at tfp.com>

> I was thinking about skipping ticks & regenning every round, but I
> was worried about the extra processing that would entail (since that

You can put mobs/players into a list when they get damaged (and
remove them when they are fully healed) and then just go thru that
list as a queue.

> would mean I'd also have mobs regenning every round, so that'd be
> thousands of mobs, plus hundreds of players someday.. all
> regenning every couple seconds).

> What have other people done for regenning?  I'm just doing my best
> to have it make a bit more sense.

I'd also recommend not allowing regeneration for mobs/players that
are currently fighting.

-- Kwon J. Ekstrom

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