[MUD-Dev] Ticks?

Edward Glowacki glowack2 at msu.edu
Mon Jun 10 09:12:56 New Zealand Standard Time 2002

On Fri, 2002-06-07 at 12:38, Anderson, David wrote: 

> I was thinking about skipping ticks & regenning every round, but I
> was worried about the extra processing that would entail (since
> that would mean I'd also have mobs regenning every round, so
> that'd be thousands of mobs, plus hundreds of players
> someday.. all regenning every couple seconds).

To massacre an old saying, "If a tree regens in the forest and there
is nobody around, does it still gain HP?" =)

You wouldn't necessarily need to have every mob regen every few
seconds, only those mobs that actually have a player in the room, as
those are the only mobs anyone really cares about.  The other ones
you could just mark the last time their condition was checked by a
player, then calculate their new HP/mana value the next time someone
looks at the mobs condition or engages in combat, or periodically
(every minute or two) go through and update them.


Edward Glowacki             glowack2 at msu.edu

"A wise craftsman never blames his tools." 
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