[MUD-Dev] Striving for originality

Kwon Ekstrom justice at softhome.net
Tue Jun 11 13:30:56 New Zealand Standard Time 2002

From: "Matt Mihaly" <the_logos at achaea.com>
> On Fri, 7 Jun 2002, Kwon Ekstrom wrote:

>> From: "Matt Chatterley" <matt at eldoops.co.uk> I agree, a
>> spell-caster shouldn't be out where he/she can take damage.

> I marvel at statements like this. Why not? Achaea's mages can go
> toe to toe with a knight.

Personally, I believe a mage should go toe to toe with a knight, I
on the other hand don't believe a mage should go toe to doe with a
sword in his hand and armor on... that would mean he/she is a
warrior not a mage.  I see mages as somewhat more frail than a
warrior... and quite a bit less armored.  Mages make use of
dexterity to perform certain gestures and heavy armor would just get
in the way (I use an encumberance rating and a max encumberance on
each spell... the weight of your armor determines your encumberance
% when compared to your strength...  dedicated mages get a real
shaft here because your stats are based on what you do regularly and
mages rarely have things which increase physical attributes)

I didn't say that a mage shouldn't be able to take a knight on, I
said that a magic user shouldn't get hit often.  I see magic as
having too many options to allow mages to stand there and get hit
without dire consequences.  It's a balancing point.

-- Kwon J. Ekstrom

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