[MUD-Dev] Striving for originality

Matt Mihaly the_logos at achaea.com
Tue Jun 11 16:56:31 New Zealand Standard Time 2002

On Sat, 8 Jun 2002, Matt Chatterley wrote:
> On Fri, 7 Jun 2002, Fred Clift wrote:
>> By 'disallow' do you mean the world prevents people from doing
>> harmful things to newbies?  or do you mean you have a rule
>> against it with admnistrative punishment for violation?  or
>> something else?
> Sorry, I wasn't very clear there. By 'disallow' I mean that the
> game would actually prevent such an action from occuring. Using
> methods such as this is slightly distasteful to me in some ways,
> but, if the end result is beneficial, they can be worth using.

Isn't this just in how you look at it? I'd argue that all a game can
do is -allow- you to do things. Since the capability to do them
doesn't exist without the code, you can't disallow the ability to do
something as the capability doesn't exist until you allow it anyway.


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