Tue Jun 11 22:51:52 New Zealand Standard Time 2002
From: Caliban Tiresias Darklock
> From: "Matt Mihaly" <the_logos at achaea.com>
>> I just thought that was an interesting comment.
> I would expand upon it by observing that even when I accept that I
> can only share my vision of my own character, I will almost
> certainly be frustrated in my attempts to recreate that vision
> within the game's limited range of customisation. In a graphical
> MUD, I may be able to choose between blue eyes or green eyes, but
> on a text MUD I can have "eyes the pale, near-luminous green of
> new spring leaves under a late frost". No graphical MUD will
> *ever* be able to give me that, even if it matched the color I
> imagined *perfectly*... because I cannot extend the metaphor in a
Of course it can't. And of course, I myself am in your camp, being
someone who loves language.
That said, most people can't come up with the sentence "eyes the
pale, near-luminous green of new spring leaves under a late frost."
Text muds privilege people who are good writers. Graphical muds
enable people who aren't to participate without getting laughed at.
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev