[MUD-Dev] Breaking down the walls

Nicolai Hansen nic at aub.dk
Wed Jun 12 07:29:07 New Zealand Standard Time 2002

Matt Chatterly wrote:

> I'm wondering how well a sort of 'freeform' (or roomless, coord
> based) world will scale to a text game, and how to implement the
> user display. It seems to me that I'll have to do a fair bit of
> work with semi-dynamic text descriptions (which isn't a problem;
> just an observation).

While I agree on your room-less system, I wouldn't like your
movement commands.  If I was standing in a east-west hallway with a
blue room on one end, and a yellow in the other end, I want to type
'blue room' to go to the blue room, not east...

> Wilderness areas will almost certainly link towns, dungeons and
> the like (being in themselves vastly dynamically generated to a
> stored terrain & location map). The use of a level-editor type
> tool to create dungeons seems a very likely choice at the moment,
> and I find myself sketching out ideas so that I can draft up a
> level format.

Same thing with wilderness areas ... Description says 'You see a
castle in the distance', I want to be able to type 'castle' to go
there :)


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