[MUD-Dev] Breaking down the walls

Marian Griffith gryphon at iaehv.nl
Wed Jun 12 21:19:06 New Zealand Standard Time 2002

In <URL:/archives/meow?group+local.muddev> on Tue 11 Jun, Matt Chatterley wrote:

> I'm looking to make my world a little more freeform. Of course, that
> isn't to say that there won't be any rooms (That'd just be silly!),
> but rather, that the transition between them should blend into the
> time spent in them more. Instead of:

I do not know of any game that has been discussed here  that actually
has tried this. The closest thing I can think of to what you want are
games like Diablo2 and Dungeon Siege  which feature a seamless world,
even if you can only walk on a rather narrow strip of it.

For myself  I have thought of a system  that would allow you to build
up a world not in building blocks,  but by specialising certain loca-
tions  from the standard surrounding.  E.g.  you have an area that is
forested,  but you can put in another area inside it that is a clear-
ing, with perhaps nested inside that you have a small pond.

The basic idea about it,  however inexpertly expressed,  is on my web
page  <url: http://www.iaehv.nl/users/gryphon/ >  somewhere under the
Overlord project.  You will have to implement everything yourself  if
you plan to try a similar approach,  but the good news is  that I am,
actually,  thinking about extending the idea with a way to facilitate
borderless worlds without having to spend ages detailing every little
bit of it.  It may be a while before I have the feeling that it makes
sense what I am writing, though.

Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey

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