[MUD-Dev] Evolutionary Design

Matt Mihaly the_logos at achaea.com
Thu Jun 13 02:24:28 New Zealand Standard Time 2002

On Wed, 12 Jun 2002, Dave Rickey wrote:

> Why haven't more MMOG's come out?  It's been 5 years since UO
> proved there was real money in it, 3 since EQ and AC proved it
> wasn't a fluke.  Sure, there's some true second generation
> products planned for release in the next year, but where *is*
> everybody?  Several times I've watched the evolution, some exec
> looks at the revenue stream of existing games, starts to salivate,
> puts things in motion...and then nothing.  People talk, wave their
> hands, and then realize that they actually don't have any idea
> where to even start.

But, surely lots of them have come out. Most of them just haven't
hit it big, much like most games. Brian Greene posted a link to an
article listing about 60 MMOGs recently:



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