[MUD-Dev] Breaking down the walls

Zach Collins {Siege} zcollins at seidata.com
Thu Jun 13 02:30:45 New Zealand Standard Time 2002

On Wed, 12 Jun 2002, shren wrote:

> You are sailing on the Great Ocean.  You can see the Continent of
> Foo far to the Northwest.  You can see the port city of Bar to the
> Northwest.

> I always wanted to implement this to toy around with it - but, as
> nice as it might be for outdoor areas where you can roam freely, I
> could never come up with an even remotely clean way to have it
> handle indoor areas.

You can implement indoor areas as collections of enterable objects,
such that a castle contains a castle wall, which contains
guardhouses and a courtyard, and the courtyard contains the main
keep as well as barracks, stables, a smithy, etcetera.  Or you could
use the sight-radius navigation for outdoors stuff, and ordinary
rooms for indoors things.  Sure, it would require a context switch
for coders and builders, and possibly even a separate database, but
it would work.

Zach Collins (Siege)

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list