[MUD-Dev] Breaking down the walls

Zach Collins {Siege} zcollins at seidata.com
Thu Jun 13 03:21:18 New Zealand Standard Time 2002

On Thu, 13 Jun 2002, Matt Chatterley wrote:

> Heh. True. How common are custom clients these days? I've always
> prefered to just be able to log into a game through my standard
> telnet client and check it out before having to download and
> install anything (mind you, in those days, I was still using a
> modem.. now bandwidth is not an issue, really).

In my case it's not bandwidth (little of it that I have), it's that
I don't want to compromise the stability and security of my
computer, or that I don't want to pay a fee on top of my ISP usage
to play online.

Zach Collins (Siege)

MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list