[MUD-Dev] Re: Enforcement

shren shren at io.com
Thu Jun 13 06:07:54 New Zealand Standard Time 2002

On Wed, 12 Jun 2002, apollyon . wrote:
> On Wed, 12 Jun 2002, Matt Chatterley wrote:
> So, to restate the question, if there are actions that you do not
> wish to see in your world, but know that some (but certainly a
> minority) of the players will want to commit those actions, is it
> better to restrict choice by preventing (through game mechanics)
> the commission of those actions or to enable choice by allowing
> the actions but attaching a penalty to their commission?

Well, the classic action is attacking another player.  Some people's
suspension of disbelief is destroyed if they can't attack other
players.  But then, if you allow it, some people will attack
everyone in sight that they think they can take down.  Most of the
simple solutions to this problem don't work.

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