[MUD-Dev] Re: The Future of MMOGs... what's next? (fwd)

Matt Mihaly the_logos at achaea.com
Fri Jun 14 18:38:23 New Zealand Standard Time 2002

On Thu, 13 Jun 2002, John Robert Arras wrote:
> On Wed, 11 Jun 2002, Matt Mihaly <the_logos at achaea.com> wrote:
>> On Tue, 11 Jun 2002, John Robert Arras wrote:
>>> This is not to say that I am opposed to players creating
>>> things. It's just that you can't let people make their own
>>> little worlds to play in and then let them return to the main
>>> game.
>> Why not? Furcadia does exactly this, I believe.

> Furcadia, appears to be less competitive than most MUDs are.  From
> their page, they say that they focus on a friendly, roleplaying
> atmosphere. It also looks like they allow people to add art (like
> restringing an item in a text game) and they may let people build
> their own zones, and it's probably due to having a more focused
> playerbase and not as much emphasis on game mechanics. In that
> case, you can let people add more kinds of content since they
> can't mess things up as easily.  Also, the admins probably check
> everything that goes in.

Check out Brendanland then (www.brendnland.com). Pretty sure they
don't have to approve anything you put in there. It's a simple
little world, but the point is that there's no reason why this can't
be done. It's purely a design decision.


MUD-Dev mailing list
MUD-Dev at kanga.nu

More information about the MUD-Dev mailing list