[MUD-Dev] The Future of MMOGs... what's next? (fwd)

Matt Mihaly the_logos at achaea.com
Sun Jun 16 09:20:03 New Zealand Standard Time 2002

On Fri, 14 Jun 2002, Brian Lindahl wrote:

> I very much agree with your statements, except for your optimism
> for the future of massive grahpical MUDs. I don't think the
> corporation mindset has a need to branch into other depths of
> MUDs, such as heavy roleplaying. The fact is, the crowd that loves
> these deep roleplaying games is significantly smaller than the
> millions of teenagers along with the hardcore gamers who just love
> to tear sh_t up. I don't think corporate management of game
> companies has any interest in narrowing their customer base to
> fill a small nich. There may be one or two over the next 20 years,
> but I don't see anything profound, even if one or two do pop
> up. The money just isn't there, and thats what graphical MUDs need
> at this point in time.

Roleplaying is just one way to make a game more interesting than
just hack n' slash. I have hopes for Shadowbane's group vs. group
and dynamic organization building features.


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