[MUD-Dev] Mudding and impact on academic grades
talien at toast.net
Sun Jun 16 21:10:49 New Zealand Standard Time 2002
Fred Clift posted on Thursday, June 13, 2002 12:14 PM
> I realize that you use the term "addictive", with quotes, somewhat
> innocently, but I'd like t point out that this is not really true.
> This is a semantics argument and not a "what I do with my games"
> argument. I try to make fun games that people will want to play
> again. In fact, if I see a flaw in the game that I think makes is
> unfun, I try and fix it. This is far far different from addiction
> - addiction suggests that a person has behaviors he or she cannot
> control. I personally absoultely DO NOT want my game to addict
> people - I want them to have fun, and to come back and play more,
> but that is different from addiction.
I agree. There's a fine line between social responsibility and
culpability. Beware of going down the path of culpability and
finding a lawsuit on your hands when a player kills himself because
he was a schizophrenic who stopped talking to the real world. Sound
crazy? It is crazy -- and it really happened, see the former thread
about the guy who's mother is suing (or trying to sue) the maker's
of EverQuest. At least I think it was EverQuest.
Anyway, I've had a friend who failed college because of his MUDding
addiction. The MUD was by no means at fault -- in fact, he played a
series of MUDs when his GPA plummeted to 0.9. Putting in tools to
"deal with addiction" implies you are somehow tied it in someway. A
standard disclaimer should suffice. Anything more than that and
you're dangerously taking on responsibility for the MUD outside your
game -- the real world.
Mike "Talien" Tresca
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