[MUD-Dev] Text Muds vs Graphical Muds
Jeff at nextelligence.com
Mon Jun 17 08:56:37 New Zealand Standard Time 2002
> To take off on a tangent from the ownership thread, if the major
> difference between graphical and text muds is personal preference,
> what accounts for the discrepency in their popularity.
> It seems to me that graphical muds have 1 to 2 orders of magnitude
> more players than even the most popular text muds (I can't think
> of a single text mud with even 1000 players). Is it better
> advertising, or perhaps that there are just more people who's
> preference is graphical over imaginative?
Both. While advertising would definitely boost text MUD populations,
I think current gamers have higher and higher expectations about how
games should look, and anything that doesn't meet them is seen as
"old" or inferior somehow.
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