[MUD-Dev] Text Muds vs Graphical Muds

Jeff Lindsey Jeff at nextelligence.com
Wed Jun 19 08:55:34 New Zealand Standard Time 2002

Kwon said:

> I don't doubt that people view graphical systems as "superior" but
> that's what flashy graphics do for you.  On the other hand, I've
> heard alot of my friends complain about the lack of community on
> MMORPG's and state that as a reason why they continue to play text
> muds.  I've run across a few text muds whose systems greatly
> exceed that of any graphical mud I've seen, and I'd even bet that
> most stock muds are more flexible than graphical muds (due to
> necessity).

I was assuming the original post considered populations on a
game-by-game basis.


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