[MUD-Dev] Continuity of experience in movies

Matt Mihaly the_logos at achaea.com
Wed Jun 19 09:33:36 New Zealand Standard Time 2002

On Tue, 18 Jun 2002, eric wrote:
 > From: "Matt Mihaly" <the_logos at achaea.com>

> This is relevant to game development in many ways however, the
> immaturity of the participants and their ego, and controlling
> desires. Most games are linear because the designers are control
> freaks.

I don't see anything inherently wrong with linear games, or with
deciding you wish to restrict how your audience views your art.


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