[MUD-Dev] Re: The Future of MMOGs... what's next?
Thu Jun 20 12:06:27 New Zealand Standard Time 2002
From: Vincent Archer
> That's the main problem of NWN. The specific niche that could
> guarantee his uniqueness (and specific attraction) is gone. Apart
> from the ruleset, nothing that NWN offers is really different from
> what DS offers.
> And Dungeon Siege was there first.
Not so sure about that.
First, Dungeon Siege's tools are nearly unfit for human consumption.
Technically Vampire beat out DS and NWN both, but tools like that
are the same as not having any tools at all.
Second, NWN shipped its tools before DS did - of course NWN wasn't
out yet, so you couldn't play any of the mods you made with those
tools, but you *still* can't play any mods made with the DS tools.
> Community could have made NWN a game that would still be on the
> shelves everywhere in summer 2003.
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