[MUD-Dev] Text Muds vs Graphical Muds

Kwon Ekstrom justice at softhome.net
Thu Jun 20 20:32:29 New Zealand Standard Time 2002


From: "Anderson, David" <david.anderson at tfp.com>

> The question I would have, is why do so many seem to hit a limit?

> Any other ideas why text muds seem to stop growing at some point?
> The servers aren't slowing down, it's not like the box can't
> handle another few hundred people.

Alot of mudders I know of prefer a small playerbase.  I personally
prefer a mid-size base of around 50-60 simul players.

-- Kwon J. Ekstrom


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