[MUD-Dev] The Case For Game Design Patterns
Fri Jun 21 07:57:10 New Zealand Standard Time 2002
From: J C Lawrence
> Hopefully this shouldn't be new to anyone here. However it would
> be useful to add the various terms to our lexicons and start using
> them analytically.
I went through this exercise in preparing my GDC presentation on
design patterns for online worlds presented back in early 2001. I'll
see if I have the time to put it all in this format this weekend
maybe. I didn't earlier because it was just a Powerpoint
presenation. Here's the link.
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