[MUD-Dev] The Case For Game Design Patterns

Koster Koster
Fri Jun 21 07:57:10 New Zealand Standard Time 2002

From: J C Lawrence

> From:
>   http://www.gamasutra.com/features/20020313/kreimeier_pfv.htm
> Hopefully this shouldn't be new to anyone here.  However it would
> be useful to add the various terms to our lexicons and start using
> them analytically.

I went through this exercise in preparing my GDC presentation on
design patterns for online worlds presented back in early 2001. I'll
see if I have the time to put it all in this format this weekend
maybe. I didn't earlier because it was just a Powerpoint
presenation. Here's the link.



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