[MUD-Dev] It's About Time Department (Mule Characters)

Valerio Santinelli tanis at mediacom.it
Fri Jun 21 10:32:14 New Zealand Standard Time 2002


From: "shren" <shren at io.com>
> On Wed, 19 Jun 2002, Vincent Archer wrote:
>> According to Valerio Santinelli:

>>> The pack-mule solution has not been judged that great by players
>>> of Dungeon Siege. The mule is actually a real dumb character (as
>>> it should be) and whatever you drop on the mule is usually not
>>> worth to bring around. Probably the real problem isn't the mule
>>> itself but

>> Dungeon Siege suffers a lot from dumbass AI. You have to tweak
>> the settings a lot to get a semi-smart party (in single-player
>> mode) that doesn't get in positions and situation where you hit
>> pause every half a second.

> While the AI might be stupid, the pathfinding is rather good.  I
> was on the roof of a tower, with a long spiral staircase leading
> to the ground.  I tipped the camera angle above the tower and
> clicked on the ground.  My party ran through the door on the roof,
> down the spiral staircase, and out the front door of the tower,
> after about a quarter second of pathfinding calculation.

Pathfinding is very good in Dungeon Siege. No doubt. But is that the
only good feature of the game? :) I thought that NWN would have had
a similar pathfinding AI but instead pathfinding is almost non
existant. :-?

--
Valerio Santinelli
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)
My Lab (http://tanis.hateseed.com)



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