[MUD-Dev] Breaking down the walls
Nathan F. Yospe
yospe at kanga.nu
Mon Jun 24 02:08:45 New Zealand Standard Time 2002
Brian Lindahl <lindahlb at hotmail.com> said:
> From: "Crosbie Fitch" <crosbie at cyberspaceengineers.org>
>> Out of curiosity, what was that post & group that sparked your
> I beat myself up over losing the link all the time. I wish I still
> had it in my favorites list. If I manage to find it, I'll post it
> on here, but I'm sure, if I even do, it'll be quite a ways down
> the road. I can offer a little bit of information on the post,
> from what I remember:
> It was posted by a coder working on a sci-fi MUD, with said
> system. He said he had a prototype finished, and had been testing
> it out, but he never posted a connection site, so I'm a bit
> skeptical. He did post a "log" of what it would look like when
> finished. And personally, I'm also a bit skeptical because it
> appeared to be too advanced to simply be a prototype, so I think
> he drew up a log of what he'd want it to look like. Anyhow, you
> may try searching along the lines of movement, region, polygon,
> border, etc. in the alt.mud.programming google.com group.
And I almost deleted this thread unread...
It was, as I have admitted on posts on this list at times past, a
little bit of a rigged demo. I edited the text elements for both
scenarios to fit the output assembler, which should have produced
a somewhat less 'good writing' effect otherwise...
I haven't worked in text output in quite a while, and text input,
while interesting, doesn't have the urgent appeal it once did. I
must admit that I've been following the phoneme handling posts of
the last month with great attention, because I agree with Raph on
the future... but almost all of the work I've done recently (more
than a couple of years) has been experimental server/client model
simulation synchronization, motivated largely by a "don't trust a
client" imperative combined with an obsession for broad spectrum,
unrestricted, simulated worlds.
Funny thing is, I completely failed to put together the usenet as
google.com groups and historical posts thing... I thought someone
was doing current work on something I never quite finished...
I do have huge amounts of paper documentation left from that era,
including some of the algorithmic work, but the only copy of that
source code is on a non-readable Jaz disk, and I don't consider a
bunch of prototype code (that I've outgrown in the years since) a
resource worth the hundreds of dollars for recovery.
Let's hear it for CD-R and cheap, redundant backup archives.
Nathan F. Yospe - Programmer, Scientist, Artist, JOAT with a SAK
yospe#kanga.nu Home: nathanfyospe#mac.com Work: nyospe#a2i.com
MUD-Dev mailing list
MUD-Dev at kanga.nu
More information about the MUD-Dev