Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))
fielding at computer.org
Thu Jan 2 23:13:46 New Zealand Daylight Time 2003
[ Caliban Tiresias Darklock ]
> One of the things I'm waiting for is the ability to log in and
> play for a few hours a week, instead of a few hours a day, and
> still be able to compete. I'll probably play a few hours a day,
> but if I need to take a week off for some reason, I don't want to
> come back and discover that the world has moved on without me and
> I can't catch up.
Unfortunately, a casual playstyle really doesn't allow you to be
highly competitive. The very fact that your goal is to *compete*
rather than more casual pursuits like socializing, exploring, or
roleplaying puts you at a disadvantage to those whose sole focus is
"winning the game". Their substantial investment of time will
rapidly move them forward along whatever character progression path
the game offers. Unfortunately, that path can't be
"short-circuited" without cheapening their efforts.
Developers can make the game more accessible to casual gamers, but
in the end, you get out of it what you put into it.
May I suggest a less ambitious playstyle? ;)
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