[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Thu Jan 2 23:41:22 New Zealand Daylight Time 2003

[ Caliban Tiresias Darklock ]

> Remember when you were a little kid, and someone would try to
> argue that a nickel was better than a dime because it was bigger? 
> That's pretty much what I think of the SCS/MCS argument -- MCS is
> bigger, so it must be better.  Well, if SCS is a penny, you're
> right... but if SCS is a dime, you're not.

<EdNote: Deletia>

My support of MCS is based on its qualitative, not quantitative
value.  SCS can have negative effects on the casual playstyle. It is
an issue which deserves examination within the context of a game's
overall design.


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