[MUD-Dev] Star Wars Galaxies: 1 character per server

Michael Tresca talien at toast.net
Fri Jan 3 15:19:04 New Zealand Daylight Time 2003

Marc Fielding posted on Thursday, January 02, 2003 2:56 AM

> I'd say you're more of an explorer in this forum....

> 	exploring the limits of my patience!  ;)

> (Just kidding...I've quite enjoyed the debate.) =)

I'm sure you're not the first person to feel this way (first to
admit it though, glad to be of service!) >:)

> Then we're mostly in agreement. I feel the process won't scale
> until there are a large enough number of roleplayers to support a
> commercial MMOG.

Agreed.  But if we agree (and I know you haven't agreed to this, but
to put it hypothetically) that players are content...how do you
"grow" them?  Where do they come from?  How do you get "enough"
role-players to support a commercial MMORPG?

> Given your target market, the rules are pretty reasonable. Do you
> get a good deal of clever attempts to get around the rule?

Not really.  Mostly we have some very poor, blatantly outrageous
attempts.  If anything, we have a little too much paranoia.

> BTW, check out the "Enforcing roleplay on small muds" thread. I'd
> be curious to see your take on the "paranoia-like" approach being
> advocated there.

Gah!  So many threads, so little time...I'll try to catch up.

Mike "Talien" Tresca
RetroMUD Administrator

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