[MUD-Dev] Star Wars Galaxies: 1 character per server
talien at toast.net
Fri Jan 3 15:19:04 New Zealand Daylight Time 2003
Marc Fielding posted on Thursday, January 02, 2003 2:56 AM
> I'd say you're more of an explorer in this forum....
> exploring the limits of my patience! ;)
> (Just kidding...I've quite enjoyed the debate.) =)
I'm sure you're not the first person to feel this way (first to
admit it though, glad to be of service!) >:)
> Then we're mostly in agreement. I feel the process won't scale
> until there are a large enough number of roleplayers to support a
> commercial MMOG.
Agreed. But if we agree (and I know you haven't agreed to this, but
to put it hypothetically) that players are content...how do you
"grow" them? Where do they come from? How do you get "enough"
role-players to support a commercial MMORPG?
> Given your target market, the rules are pretty reasonable. Do you
> get a good deal of clever attempts to get around the rule?
Not really. Mostly we have some very poor, blatantly outrageous
attempts. If anything, we have a little too much paranoia.
> BTW, check out the "Enforcing roleplay on small muds" thread. I'd
> be curious to see your take on the "paranoia-like" approach being
> advocated there.
Gah! So many threads, so little time...I'll try to catch up.
Mike "Talien" Tresca
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