[MUD-Dev] Star Wars Galaxies: 1 character per server

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Mon Jan 6 13:54:40 New Zealand Daylight Time 2003

From: Amanda Walker [mailto:amanda at alfar.com] 

> For socializing, *all* of the groups I've been involved with in
> MMO gaming, no matter what game, have used ICQ, MSN Messenger, or
> AIM for cross-server/cross-game/out-of-game chat.
> Now, I may well have a very biased sample.  I tend to hang out
> with other networking geeks, where email is second nature and IM
> is pretty close.

Ah well, I've never seen much evidence of it on the servers I played
on. You would have required two pcs to use IM in EQ/DAoC, which
isn't something most people have.

As to using voice software, I only ever met one person that used it
:) I have all the kit myself, but I've never actually used it
once. Not even sure how one would scale it to 70 person raids
etc. anyway.

> Hmm.  I enjoy good implementations of vicinity/radius
> channels. Zone-wide or server-wide shouts mainly annoy me because
> they turn into spam conduits.

Ah but no one seems to use vicinity radius channels. They are often
for a small area and you can end up hearing one half of a
conversation but not the other. Yuck.

At least with zone lines you have a clear border, although yes spam
is a side effect. Still, I think spam has a place as it creates
ad-hoc conversations with random people you wouldn't normally
converse with.

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