Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))

Koster Koster
Mon Jan 6 14:14:45 New Zealand Daylight Time 2003

From: Matt Mihaly
> On Wed, 1 Jan 2003, Koster, Raph wrote:
>>   a mud without a treadmill will fail
> So you believe TOS will fail unless they add a treadmill? I'm
> tempted to agree, but don't feel particularly certain. (Am I
> missing a treadmill inherent in TOS? It's a pretty weak one if
> there is one.)

Do you mean Sims Online? If you do, it has tremendous treadmills
that are mandatory before you can do hardly anything creative. You
have to earn sick amounts of money and have to macro your skills for
hours to do anything creative.


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