[MUD-Dev] Star Wars Galaxies: 1 character per server

Marc Fielding fielding at computer.org
Tue Jan 7 01:02:10 New Zealand Daylight Time 2003


[ Koster, Raph ]
> From: Marc Fielding

>> To make the test valid, the analysis should seek to find the
>> number of characters per account within a certain level range of
>> the account's highest-leveled character. Those below that range
>> are most likely "toy" characters, not mules.
 
> I am not following your definition of "mule" here but suspect it
> is too narrow. For example, rank newb characters used solely for
> storage are one of the most popular uses of mules. I suppose you
> could also exclude secondary characters with empty inventories, or
> exclude secondary characters from the mule count if the character
> determined to be primary has ample storage space still
> available...

I should have been more clear. We were more focused on powerleveled
tradeskill-mules than simple storage mules. The point is to
ascertain just what percentage of players have the time and energy
to parallel-level multiple characters just for their tradeskills.

-Marc





_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list