Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))
Wed Jan 8 18:09:37 New Zealand Daylight Time 2003
From: Daniel.Harman at barclayscapital.com
> I (and a number of others) believe this can be achieved by
> migrating away from character skill based systems to player skill
> based ones. It dilutes the pure essence of what an RPG is
> currently accepted to be, but it's a worthwhile change imho.
This will limit audience.
> This has been discussed before, especially in the context of
> non-deterministic combat systems. Personally I can't wait until
> peoples achievements in these games can no longer be dismissed
> with the assumption that anyone could do it given sufficient time.
Don't get me wrong, I am not any more fond of repetitive treadmills
than you are. And I think the idea of rewarding real player skill is
The question is how anyone without said skill finds a place for
themselves in the world.
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