Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))
Thu Jan 9 15:44:14 New Zealand Daylight Time 2003
From: "Koster, Raph" <rkoster at soe.sony.com>
> Yes; providing a cumulative character model means that anyone with
> time and patience will climb to the top, but it ALSO means that
Hence one of the biggest "problems" with games today - those with
the most time advance the furthest. Not by skill, or luck, or good
playing. Raw time spent. This keeps the casual gamer (who may be a
better player) from keeping up.
> top is merely having gotten the whole crutch, so to speak. It does
> not speak to the gameplay along the way, nor does it speak to the
> end game when you have the whole crutch.
And you LIKE this enough to actively promote it?
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