[MUD-Dev] RE: Treadmills vs. Skill (was re: Brand Loyalty...)
Thu Jan 9 16:08:26 New Zealand Daylight Time 2003
From: Daniel James
> On Wed, 8 Jan 2003, Koster, Raph wrote:
>> Treadmills compensate for real life skill. They are the crutch
>> that keeps people who below average at the game from quitting. In
>> a real skill-based environment, 80% of your players are below
>> average at the game.
> Why 80%? It seems to me that 50% is a more reasonable average?
Because talent distribution follows Pareto's Law.
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