Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))

Rayzam rayzam at
Sat Jan 11 02:06:37 New Zealand Daylight Time 2003

From: "John Buehler" <johnbue at>
> Rayzam writes:
>> From: "Paul Schwanz" <pschwanz at>
>>> "Koster, Raph" wrote:

> So the fundamental point here is that treadmills can be fun.  But
> not all the time.  Put treadmills and six other ways of
> entertaining your players into your games, let the players easily
> transition between them as they like, and you'll hear far fewer
> complaints.  Yes, there will be new and different complaints, but
> I think that they won't be about such fundamental things as are
> inspired by those who obsess about the single treadmill in the
> game they're paying money to play.

Yep, I agree. I wasn't stating that treadmills are the only
entertainment, but why a treadmill is a positive for games.


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