Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComplexities of MMOG Servers))

Rayzam rayzam at travellingbard.com
Sat Jan 11 02:06:37 New Zealand Daylight Time 2003


From: "John Buehler" <johnbue at msn.com>
> Rayzam writes:
>> From: "Paul Schwanz" <pschwanz at comcast.net>
>>> "Koster, Raph" wrote:

> So the fundamental point here is that treadmills can be fun.  But
> not all the time.  Put treadmills and six other ways of
> entertaining your players into your games, let the players easily
> transition between them as they like, and you'll hear far fewer
> complaints.  Yes, there will be new and different complaints, but
> I think that they won't be about such fundamental things as are
> inspired by those who obsess about the single treadmill in the
> game they're paying money to play.

Yep, I agree. I wasn't stating that treadmills are the only
entertainment, but why a treadmill is a positive for games.

    rayzam



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the MUD-Dev mailing list