[MUD-Dev] Powergaming (was Star Wars Galaxies: 1 character per server)
rayzam at travellingbard.com
Sun Jan 12 11:38:58 New Zealand Daylight Time 2003
From: "Damion Schubert" <damion at zenofdesign.com>
> For a huge part of the game-playing community, optimizing one's
> gameplay is fun. I got to spend a day with Jon Van Canegham, who
> is the guy behind all of the Might and Magic games. He taught me
> many smart things during the day, but perhaps the one that has
> lingered with me longest is that _powergaming is fun_.
Sure it is. But the real issue is For How Long?
> It seems that being a god is a pretty mass market fantasy.
It works great for games that are developed for 20, 40, or 100 hours
of gameplay. And then the player buys the sequel. But I doubt it
works for mass market persistent world, for longevity of
Now for some cliches with truth to them:
- everything in moderation
- the brighter you burn, the faster you burn out
- no pain, no gain: you appreciate more the things you earned.
- nepotism sucks unless you're part of the family
- all work and no play makes Jack a dull boy
- even if you win the rat race, you're still a rat
And finally one with Universal Truth:
- Never eat yellow snow.
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