Brand Loyalty (was Re: [MUD-Dev] Requirements for MM (wasComp lexities of MMOG Servers))

Zach Collins {Siege} zcollins at seidata.com
Mon Jan 13 03:38:35 New Zealand Daylight Time 2003


On Sat, 11 Jan 2003, shren wrote:
> On Fri, 10 Jan 2003, Koster, Raph wrote:

>>    - make it easy to switch between paths of advancementt
>>    (ideally, without having to start over)

> I'm not sure that you are refering or hinting to class and levels
> here, but a thought occured to me.  I'm thinking of the matrix
> dojo scene here.  Obviously Neo and Morpheus are supposed to be
> black belts in more than one style of martial arts.  Clearly,
> though, they can't use them all at the same time - they switch
> styles.  What would an EQ-like game be if you could switch your
> class by flipping a switch and waiting 15 seconds?  You could have
> the same character as a 15th level ranger 50th level cleric, and
> be able to flip between them and advance them seperately.

This mechanic happens to be a part of Final Fantasy 11: Go to your
character's house, talk to the moogle there.  One of the options is
to change your character's job (class).

--
Zach Collins (Siege)

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