Brand Loyalty (was Re: [MUD-Dev] Requirements for MM(wasComplexities of MMOG Servers))

Marc Fielding fielding at
Wed Jan 15 09:43:26 New Zealand Daylight Time 2003

[ Rayzam ]
> [Marc Fielding]

>> While a step in the right direction, the "Power Hour" doesn't
>> address the stated need of casual powergamers to remain
>> "competitive."
> What is the actual definition of a 'casual powergamer'? Does such
> a beastie actually exist?

I use it to refer to players who, despite their inability to invest
much time in their characters, still demand the trappings of
achievement (i.e. items, status, etc.). They are often frustrated
when their limited time in-game doesn't keep them at some perceived
level of "competitiveness" with other, less time-constrained

Not that there's anything *wrong* with that. ;)


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