[MUD-Dev] EthernalQuest

Frank Crowell frankc at maddog.com
Wed Jan 15 09:54:51 New Zealand Daylight Time 2003

From: "Valerio Santinelli" <tanis at mediacom.it>
> Frank Crowell wrote:
>> From: "Valerio Santinelli" <tanis at mediacom.it>
>>> Frank Crowell wrote:

>> Currently the state is not like UO emulators. For UO, the format
>> for all the content files are fairly well known and there are
>> tools to help create UO em content.  That is not the case for EQ
>> Emus. In every case, there is enough missing information to where
>> no one has been able to create any meaningful content.  Okay, it
>> is possible to retexture a model and there are zone viewers.  But
>> even the tools to do these things are not that well and can't
>> help anyone add a new zone or add a new char, npc, or mob. or
>> objects.

> That's exactly the state UO emulators were in the beginning. Only
> a little of the content format was documented and everything was
> discovered by trial and error. That's the way those things go :)

I agree it would be possible. Right now the focus has been on
getting stable servers up and the basic mechanics.  Even navigation
is fairly primitive.

>> I personally like the approach that has been taken for NWN.  For
>> NWN, there is a 3DS Max 4+ plugin that import/exports models for
>> NWN, and a Gmax script to do the same thing.  Of course I wish
>> there was a working script for older 3DS Max.

> The way adopted by Bioware is a successfull one. They're not the
> first doing so.. it's been that way since the first FPS mods were
> developed.. and notably they were developing NWN with this in
> mind. EQ's developers never thought about other people adding
> contento to their game, I guess.

I have always felt that if Sony/Verant do to EQ what Idsoftware did
to Quake, then EQ could be extended for many, many years after EQ2
and EQ3.  It has the potential of creating a horde of EQ fanatics --
even more than now.  And still makes a good basis for MUD type
experimention and machinima (with the right hooks).

Of course it will never be Everquest as it is now, but close enough
to get every man, woman, child, and puppy dog hooked on EQ.


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